![]() ![]() ![]() What Spore does for character design, and LittleBigPlanet hopes to do for platform level design, this editor can do for shooter levels-that is, if the multiplayer component itself is worth the effort. Supported by an online download and ranking system, I can see the editor fueling the Far Cry 2 multiplayer experience. Objects can be dropped in and overlapped with ease, to create monstrous forts or intricate jungle settings. ![]() The weather and time of day are adjusted with sliders. Roads are laid by connecting line segments, the curves drawn in automatically. Many of the functions are as simplistic as they get. Using a radial menu to select major categories-roads, buildings, etc-and sub-menus for smaller categories, I was able to assemble a mish-mash of huts and trees in seconds. It is probably the most powerful FPS map editor that an eight-year-old could master in five minutes. The star of Far Cry 2 (PC, 360, PS3) multiplayer isn't the modes, or the levels, or even the guns-it's the map editor.Īfter spending some time manipulating the editor with an Xbox 360 controller, I was very impressed. ![]()
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